Floribular

Floribular makes me wonder if people will ever stop coming up with new grid-based, match-3 casual games. Is there any limit to the number of potential variations on the theme that spawned Bejeweled?
Floribular plays out across a 6x6 grid occupied by charmingly pixellated flowers. Place a new flower in a column occupied by at least two identical flowers, and the new flower and those like it in the same row and column disappear. Fail, and four new randomly placed flowers appear on the grid. Once the grid is full the game's over. The goal is simply to keep on playing.
That little description doesn't really convey what Floribular's all about, though. It's a bit like sudoku, but with flowers instead of numbers. Like any good casual game, its simplicity belies its depth.
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It seems hard to lose this one. That's probably a general comment about Bejeweled-type games and me, though. I wish they would all ramp up quicker.
"All that time you waste dating and having sex could be better spent scouring the web for new game developer press releases." - Quintin_Stone
I have to agree. I quit after 3000 points with still quite a bit of space left. It simply got boring.
I kind of feel dumb. I can get in the upper 2000s then seem to kill myself. Probably don't have the patience or natural aptitude to find the patterns without going for the quickest solution. I also sucked at Puzzle Quest.
McChuck wrote:
Same here.
You match-3 savants are making the rest of us look bad.
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My best got me to 10100 which was the 108th best for the day and somehow 51st best all time.
Fletcher wrote:
Once I got to 15000 I quit. It's funny because I usually like games I am good at (go figure) but I kinda feel like I just wasted my time at this one.
"I can't knife you right now. I have a chair and some pants."